AI Insights · Timothy · January 2023
Top 5 Apple Arcade Games on Android in Oceania Q4 2022
In Q4 2022, the top 5 Apple Arcade games on Android in Oceania showed notable trends in downloads, revenue, and active users. Discover how each game performed based on Sensor Tower data.
In the fourth quarter of 2022, the top 5 Apple Arcade games on the Android platform in Oceania demonstrated interesting trends across downloads, revenue, and active users. The data provided by Sensor Tower offers a comprehensive look at the performance of these popular games.
Chess - Play and Learn
Throughout Q4, Chess - Play and Learn saw a consistent rise in weekly revenue, starting at roughly $3.9K in the last week of September and peaking at approximately $7.7K by the end of December. Weekly downloads also surged, starting at 3.5K and reaching over 10.6K in the final week. Active users increased from around 39.7K to 61.1K over the quarter, indicating growing popularity.
Snake.io - Fun Snake .io Games
Snake.io exhibited a stable weekly revenue pattern, fluctuating between $41 and $78. Downloads began at 6.2K and saw a low of 3.3K in late November, before rising to 6.6K by the end of December. Active users showed a similar trend, decreasing from 30.2K to 22.1K in November, then climbing back up to 30.6K in the final week of the quarter.
Fruit Ninja®
Fruit Ninja® experienced a modest revenue stream, peaking at $304 in late September and dipping to $97 in late November. Downloads started at 6.8K and saw a significant dip to 2.0K in mid-November, but rebounded to 3.9K by the end of December. Active users followed a downward trend from 26K to 9.9K in November, with a slight recovery to 15.6K in December.
Solitaire - Classic Card Games
Solitaire's revenue remained relatively steady, ranging from $177 to $322 throughout the quarter. Downloads increased from 1.4K in late September to a peak of 2.8K in early November, before declining to 1.7K at the end of December. Active users hovered around 24.7K to 28.7K, showing minor fluctuations but generally maintaining a stable user base.
Hill Climb Racing
Hill Climb Racing had a consistent revenue flow, starting at $398 and peaking at $671 in the final week of December. Downloads showed some variability, starting at 2.5K and experiencing a low of 1.2K in late November, before rising to 2.4K by the end of December. Active users began at 20.3K and saw a slight decrease throughout the quarter, ending at 19.7K.
For more detailed insights and data, visit Sensor Tower.